First commit (of the CaH bot)
This commit is contained in:
parent
baaa93d2fa
commit
f4795934d3
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import json
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import random
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import urllib.request
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base_url = 'https://api.cardcastgame.com/v1/decks/'
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class CodeValidationError(Exception): pass
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def check_code(code):
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def accepted_character(char):
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# Upper case letters and numbers are allowed
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return ord('A') <= ord(char) <= ord('Z') or ord('0') <= ord(char) <= ord('9')
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if len(code) != 5:
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raise CodeValidationError('Code %s not 5 characters long' % code)
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elif any(not accepted_character(char) for char in code):
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raise CodeValidationError('Code %s contains disallowed characters (0-9 and A-Z are allowed' % code)
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def request(additional, timeout):
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url = base_url + additional
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with urllib.request.urlopen(url, timeout = timeout) as r:
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return json.loads(r.read())
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def info(code, *, timeout = 10):
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check_code(code)
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return request(code, timeout)
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def cards(code, *, timeout = 10):
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check_code(code)
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data = request(code + '/cards', timeout)
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calls = [i['text'] for i in data['calls']]
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responses = [i['text'] for i in data['responses']]
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# Both calls and responses are stored as a list of parts
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# For calls, the blanks go between the parts so that ['foo', 'bar'] is
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# "foo _ bar", but for resposes there is never more than one part
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# Therefore, remove the additional layer of list
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responses = [i for (i,) in responses]
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return (calls, responses)
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def random_code(*, timeout = 10, count = None):
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if count is None:
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# Get number of cards
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results = request('?category=&direction=desc&limit=1&sort=rating&offset=0', timeout)
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count = results['results']['count']
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# Generate a random number [0, count[
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offset = random.randint(0, count - 1)
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# Get the data on the selected deck
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results = request('?category=&direction=desc&limit=1&sort=rating&offset=%i' % offset, timeout)
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return (results['results']['data'][0]['code'], count)
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import sys
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import cardcast_api
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def main():
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code = sys.argv[1]
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info = cardcast_api.info(code)
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print('%s: %s by %s (%s black, %s white)' % (
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info['code'],
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info['name'],
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info['author']['username'],
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info['call_count'],
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info['response_count']
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))
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print()
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calls, responses = cardcast_api.cards(code)
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for i in calls:
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print('_'.join(i))
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print()
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for i in responses:
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print(i)
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if __name__ == '__main__':
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main()
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import enum
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import random
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from collections import namedtuple
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import cardcast_api
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class events(enum.Enum):
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quit, nick_change, status, start, kill, join, leave, players, deck_add, deck_add_random, deck_remove, deck_list, limit, card = range(14)
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class limit_types(enum.Enum):
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points, rounds = range(2)
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Deck = namedtuple('Deck', ['code', 'name', 'author', 'call_count', 'response_count', 'calls', 'responses'])
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Limit = namedtuple('Limit', ['type', 'number'])
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class Player:
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def __init__(self, nick):
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self.nick = nick
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self.hand = []
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self.points = 0
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def __repr__(self):
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if __name__ == '__main__':
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return 'Player(%s)' % repr(self.nick)
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else:
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return '%s.Player(%s)' % (__name__, repr(self.nick))
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def __hash__(self):
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return id(self)
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def get_event():
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while True:
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try:
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t = input('> ')
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except EOFError:
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return (events.quit,)
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if t == 'nick':
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old = input('old> ')
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new = input('new> ')
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return (events.nick_change, old, new)
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if t == 'start':
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nick = input('nick> ')
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return (events.start, nick)
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elif t == 'status':
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return (events.status,)
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elif t == 'kill':
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return (events.kill,)
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elif t == 'join':
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nick = input('nick> ')
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return (events.join, nick)
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elif t == 'leave':
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nick = input('nick> ')
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return (events.leave, nick)
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elif t == 'players':
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return (events.players,)
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elif t == 'deck add':
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code = input('code> ')
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return (events.deck_add, code)
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elif t == 'deck add random':
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return (events.deck_add_random,)
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elif t == 'deck remove':
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code = input('code> ')
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return (events.deck_remove, code)
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elif t == 'deck list':
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return (events.deck_list,)
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elif t == 'limit':
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return (events.limit,)
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elif t == 'limit_set':
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limit_type = {'r': limit_types.rounds, 'p': limit_types.points}[input('type (p/r)> ')]
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number = int(input('limit> '))
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return (events.limit, limit_type, number)
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elif t == 'card':
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nick = input('nick> ')
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choice = [int(i) for i in input('choice> ').split()]
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return (events.card, nick, choice)
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else:
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print('?')
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class Error: pass
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def game():
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def send(text):
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print(text)
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def notice(nick, text):
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print('\t', nick, text)
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def error(message):
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send('Error: %s' % message)
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def errwrapper(message, f, *args, **kwargs):
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try:
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return f(*args, **kwargs)
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except Exception as err:
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error(message % ('%s, %s' % (type(err), err)))
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return Error
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def add_player(nick):
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nonlocal players
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assert nick not in players
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players[nick] = Player(nick)
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def remove_player(nick):
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nonlocal players
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del players[nick]
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def change_player_nick(old, new):
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nonlocal players
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player = players[old]
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del players[old]
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player.nick = new
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players[new] = player
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def list_players():
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nonlocal players
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send(', '.join(sorted(players)))
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def add_deck(code):
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nonlocal decks
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assert code not in decks
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# First get info for the deck we're adding
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info = cardcast_api.info(code)
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# Extract the information we want to keep of the deck
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name = info['name']
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author = info['author']['username']
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call_count = int(info['call_count'])
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response_count = int(info['response_count'])
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# Get cards
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calls, responses = cardcast_api.cards(code)
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# Add a new deck to list of decks
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decks[code] = Deck(
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code = code,
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name = name,
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author = author,
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call_count = call_count,
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response_count = response_count,
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calls = calls,
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responses = responses
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)
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def get_random_deck_code():
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nonlocal cardcast_deck_count
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# Provide the count on subsequent calls
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# First time around cardcast_deck_count will be None, so it
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# gets requested from Cardcast, like if we didn't pass the
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# `count` parameter
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# This will update cardcast_deck_count for each call
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# unnecessarily, but I think it simplifies the code and is not
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# too bad
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code, cardcast_deck_count = cardcast_api.random_code(count = cardcast_deck_count)
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return code
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def remove_deck(code):
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nonlocal decks
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del decks[code]
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def list_decks():
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nonlocal decks
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if len(decks) == 0:
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send('No decks')
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return
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for deck in decks.values():
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call_count = deck.call_count
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calls_left = len(deck.calls)
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calls = str(call_count) if call_count == calls_left else '%i/%i' % (calls_left, call_count)
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response_count = deck.response_count
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responses_left = len(deck.responses)
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responses = str(response_count) if response_count == responses_left else '%i/%i' % (responses_left, response_count)
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send('%s (%s, by %s, %s black, %s white)' % (
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deck.name,
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deck.code,
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deck.author,
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calls,
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responses
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))
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def common_handler(event, args):
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nonlocal players, decks, limit
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if event == events.kill:
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send('Stopping game')
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return no_game
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elif event == events.quit:
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return quit
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elif event == events.nick_change:
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old, new = args
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change_player_nick(old, new)
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elif event == events.join:
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nick, = args
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if nick not in players:
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add_player(nick)
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send('%s has joined' % nick)
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else:
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send('%s has already joined' % nick)
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elif event == events.leave:
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nick, = args
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if nick not in players:
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send('No such player %s' % nick)
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elif errwrapper('Could not remove player %s (%%s)' % nick, remove_player, nick) is not Error:
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send('%s has left the game' % nick)
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elif event == events.players:
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list_players()
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elif event == events.deck_add:
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code, = args
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if code not in decks:
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errwrapper('Failure adding deck: %s (%%s)' % code, add_deck, code)
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else:
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send('Deck already added')
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elif event == events.deck_add_random:
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# Let's hope this never bites us in the butt
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while True:
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code = errwrapper('Failure getting random code for a deck. (%s)', get_random_deck_code)
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if code is Error: return
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if code not in decks: break
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send('That was weird, got %s randomly but it was already added' % code)
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errwrapper('Failure adding deck: %s (%%s)' % code, add_deck, code)
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elif event == events.deck_remove:
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code, = args
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if code in decks:
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errwrapper('Failure removing deck %s (%%s)' % code, remove_deck, code)
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else:
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send('No such deck %s' % code)
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elif event == events.deck_list:
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list_decks()
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elif event == events.limit:
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if len(args) == 0:
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limit_type = {limit_types.rounds: 'rounds', limit_types.points: 'points'}[limit.type]
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send('Limit is %i %s' % (limit.number, limit_type))
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else:
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limit_type, number = args
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limit = Limit(limit_type, number)
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limit_type = {limit_types.rounds: 'rounds', limit_types.points: 'points'}[limit.type]
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send('Limit set to %i %s' % (limit.number, limit_type))
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elif event == events.card:
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# Ignore selecting cards if it's not available
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pass
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else:
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error('Unknown event type: %s' % event)
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def no_game():
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nonlocal players, decks, limit, round_number, round_call_card, czar, card_choices
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players = {}
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decks = {}
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limit = Limit(limit_types.points, 5)
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round_number = 1
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round_call_card = None
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czar = None
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card_choices = None
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while True:
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event, *args = get_event()
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if event == events.status:
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send('Idle')
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elif event == events.start:
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nick, = args
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add_player(nick)
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send('%s started a game, !join to join!' % nick)
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return game_setup
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elif event == events.quit:
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return quit
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else:
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send('Start with !start')
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def game_setup():
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nonlocal players
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while True:
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if len(players) == 0:
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send('Lost all players, quiting game setup')
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return no_game
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event, *args = get_event()
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if event == events.status:
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send('Game setup')
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elif event == events.start:
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if len(players) < 2:
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send('Not enough players')
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else:
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return setup_round
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else:
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r = common_handler(event, args)
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if r is not None: return r
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def total_calls():
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nonlocal decks
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return sum(len(deck.calls) for deck in decks.values())
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def total_responses():
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nonlocal decks
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return sum(len(deck.responses) for deck in decks.values())
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def deal_call():
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nonlocal decks
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deck_objs = list(decks.values())
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while True:
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deck = random.choice(deck_objs)
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if len(deck.calls) != 0: break
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# See comment about mutation in deal_responses()
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index = random.randrange(len(deck.calls))
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return deck.calls.pop(index)
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def deal_responses(need_responses):
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nonlocal decks
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responses = []
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deck_objs = list(decks.values())
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for i in range(need_responses):
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while True:
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deck = random.choice(deck_objs)
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if len(deck.responses) != 0: break
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# We generate an index and pop that, since that makes
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# it easier to mutate the list in place
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index = random.randrange(len(deck.responses))
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responses.append(deck.responses.pop(index))
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# Shuffle the responses at the end, as otherwise the first
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# cards are more likely to have come from small decks than
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# the last cards
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random.shuffle(responses)
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return responses
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def setup_round():
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nonlocal players, round_call_card, czar, card_choices
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# Clear out previous round's cards
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card_choices = {}
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# Check that we have a call card for next round, should we need one
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if round_call_card is None:
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available_calls = total_calls()
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if available_calls == 0:
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send('Need a black card, none available. Add decks and continue with !start')
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return game_setup
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# Select call card for the next round
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round_call_card = deal_call()
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# Find out how many response cards we need
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need_responses = 0
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for player in players.values():
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if len(player.hand) < 10:
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need_responses += 10 - len(player.hand)
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need_responses += player.hand.count(None)
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# If we don't have enough, kick back to setup
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available_responses = total_responses()
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if available_responses < need_responses:
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send('Need %i white cards, only %i available. Add decks and continue with !start' % (need_responses, available_responses))
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return game_setup
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# Get the cards
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responses = deal_responses(need_responses)
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# Add responses to players' inventories
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for player in players.values():
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while len(player.hand) < 10:
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player.hand.append(responses.pop())
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for index in range(10):
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if player.hand[index] is None:
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player.hand[index] = responses.pop()
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# Select a czar randomly, if we need to
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if czar not in players.values():
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czar = random.choice(list(players.values()))
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return top_of_round
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def sanitize(text):
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return ''.join(i if ord(i) >= 32 and ord(i) != 127 else '^' + chr(ord(i) ^ 64) for i in text)
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def send_cards(nick):
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nonlocal players
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cards = ' | '.join('%i: [%s]' % (index, sanitize(card)) for index, card in enumerate(players[nick].hand))
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notice(nick, cards)
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def combine_cards(call, responses):
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combined = [sanitize(call[0])]
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for i in range(len(call) - 1):
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combined.append('[' + sanitize(responses[i]) + ']')
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combined.append(sanitize(call[i + 1]))
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return ''.join(combined)
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def top_of_round():
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nonlocal players, round_number, round_call_card, czar, card_choices
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choosers = [i for i in players.values() if i is not czar]
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send('Round %i. %s choose your cards' % (round_number, ', '.join(i.nick for i in choosers)))
|
||||
send('[%s]' % '_'.join(sanitize(part) for part in round_call_card))
|
||||
|
||||
for nick in players:
|
||||
if players[nick] is not czar:
|
||||
send_cards(nick)
|
||||
|
||||
while len(choosers) > 0:
|
||||
# Make sure that if a chooser leaves, they won't be waited on
|
||||
choosers = [i for i in choosers if i in players.values()]
|
||||
|
||||
if len(players) < 2:
|
||||
send('Not enough players to continue, quiting game')
|
||||
|
||||
if czar not in players.values():
|
||||
send('Czar left the game, restarting round')
|
||||
return setup_round
|
||||
|
||||
event, *args = get_event()
|
||||
|
||||
if event == events.status:
|
||||
send('Waiting for %s to choose' % ', '.join(i.nick for i in choosers))
|
||||
|
||||
elif event == events.start:
|
||||
send('Game already in progress')
|
||||
|
||||
elif event == events.card:
|
||||
nick, choices = args
|
||||
|
||||
# Ignore those not in the game
|
||||
if nick not in players:
|
||||
continue
|
||||
|
||||
player = players[nick]
|
||||
if player is czar:
|
||||
notice(nick, 'Czar can\'t choose now')
|
||||
continue
|
||||
elif player not in choosers:
|
||||
notice(nick, 'You\'ll get to choose next round')
|
||||
continue
|
||||
|
||||
selected_cards = []
|
||||
for choice in choices:
|
||||
if 0 <= choice < len(player.hand):
|
||||
selected_cards.append(choice)
|
||||
else:
|
||||
notice(nick, '%i not in your hand' % choice)
|
||||
break
|
||||
|
||||
if len(selected_cards) != len(choices):
|
||||
# Failed to use some choice
|
||||
continue
|
||||
|
||||
# Round call card has N parts. Between each of
|
||||
# those parts goes one response card. Therefore
|
||||
# there should be N - 1 response cards
|
||||
if len(selected_cards) != len(round_call_card) - 1:
|
||||
notice(nick, 'Select %i card(s)' % (len(round_call_card) - 1))
|
||||
continue
|
||||
|
||||
card_choices[player] = selected_cards
|
||||
choosers.remove(player)
|
||||
notice(nick, combine_cards(round_call_card, [player.hand[i] for i in selected_cards]))
|
||||
|
||||
else:
|
||||
r = common_handler(event, args)
|
||||
if r is not None: return r
|
||||
|
||||
return bottom_of_round
|
||||
|
||||
def bottom_of_round():
|
||||
nonlocal players, round_call_card, czar, card_choices
|
||||
|
||||
send('Everyone has chosen. %s, now\'s your time to choose.' % czar.nick)
|
||||
|
||||
# Display the cards
|
||||
choosers = random.sample(card_choices.keys(), k = len(card_choices))
|
||||
for index, player in enumerate(choosers):
|
||||
send('%i: %s' % (index, combine_cards(round_call_card, [player.hand[i] for i in card_choices[player]])))
|
||||
|
||||
while True:
|
||||
if len(players) < 2:
|
||||
send('Not enough players to continue, quiting game')
|
||||
|
||||
if czar not in players.values():
|
||||
send('Czar left the game, restarting round')
|
||||
return setup_round
|
||||
|
||||
event, *args = get_event()
|
||||
|
||||
if event == events.status:
|
||||
send('Waiting for czar %s to choose' % czar.nick)
|
||||
|
||||
elif event == events.start:
|
||||
send('Game already in progress')
|
||||
|
||||
elif event == events.card:
|
||||
nick, choices = args
|
||||
|
||||
# Ignore those not in the game
|
||||
if nick not in players:
|
||||
continue
|
||||
|
||||
player = players[nick]
|
||||
if player is not czar:
|
||||
notice(nick, 'Only the czar can choose now')
|
||||
continue
|
||||
|
||||
if len(choices) != 1:
|
||||
notice(nick, 'Select one choice')
|
||||
continue
|
||||
choice = choices[0]
|
||||
|
||||
if 0 <= choice < len(choosers):
|
||||
player = choosers[choice]
|
||||
player.points += 1
|
||||
|
||||
# Winner is Czar semantics
|
||||
czar = player
|
||||
|
||||
send('The winner is %s with: %s' % (player.nick, combine_cards(round_call_card, [player.hand[i] for i in card_choices[player]])))
|
||||
|
||||
break
|
||||
|
||||
else:
|
||||
notice(nick, '%i not in range' % choice)
|
||||
|
||||
else:
|
||||
r = common_handler(event, args)
|
||||
if r is not None: return r
|
||||
|
||||
points = []
|
||||
for player in players.values():
|
||||
if player in choosers:
|
||||
points.append('%s: %i (%i)' % (player.nick, player.points, choosers.index(player)))
|
||||
else:
|
||||
points.append('%s: %i' % (player.nick, player.points))
|
||||
|
||||
send('Points: %s' % ' | '.join(points))
|
||||
|
||||
return teardown_round
|
||||
|
||||
def teardown_round():
|
||||
nonlocal players, limit, round_number, round_call_card, card_choices
|
||||
|
||||
if limit.type == limit_types.rounds:
|
||||
if round_number >= limit.number:
|
||||
return end_game
|
||||
|
||||
elif limit.type == limit_types.points:
|
||||
if max(i.points for i in players.values()) >= limit.number:
|
||||
return end_game
|
||||
|
||||
# Remove the cards that were played this round from hands
|
||||
for player in card_choices:
|
||||
for index in card_choices[player]:
|
||||
player.hand[index] = None
|
||||
|
||||
# Increase the number of the round and clear the call card
|
||||
# These are not done in setup_round() since we might want to
|
||||
# restart a round in case the czar leaves
|
||||
round_number += 1
|
||||
round_call_card = None
|
||||
|
||||
return setup_round
|
||||
|
||||
|
||||
def end_game():
|
||||
nonlocal players
|
||||
|
||||
max_score = max(i.points for i in players.values())
|
||||
|
||||
winners = [i for i in players.values() if i.points == max_score]
|
||||
|
||||
send('We have a winner! %s' % ', '.join(i.nick for i in winners))
|
||||
|
||||
return no_game
|
||||
|
||||
def quit():
|
||||
pass
|
||||
|
||||
players = None
|
||||
decks = None
|
||||
limit = None
|
||||
|
||||
round_number = None
|
||||
round_call_card = None
|
||||
czar = None
|
||||
card_choices = None
|
||||
|
||||
cardcast_deck_count = None
|
||||
|
||||
state = no_game
|
||||
while state != quit:
|
||||
state = state()
|
||||
|
||||
send('Quiting')
|
||||
|
||||
if __name__ == '__main__':
|
||||
game()
|
|
@ -0,0 +1,18 @@
|
|||
import sys
|
||||
|
||||
import cardcast_api
|
||||
|
||||
def main():
|
||||
code, _ = cardcast_api.random_code()
|
||||
|
||||
info = cardcast_api.info(code)
|
||||
print('%s: %s by %s (%s black, %s white)' % (
|
||||
info['code'],
|
||||
info['name'],
|
||||
info['author']['username'],
|
||||
info['call_count'],
|
||||
info['response_count']
|
||||
))
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
Loading…
Reference in New Issue