426 lines
12 KiB
Python
426 lines
12 KiB
Python
import threading
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import time
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from collections import namedtuple
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import channel
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import gameloop
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import random
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import re
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irc_chan = None
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game_channel = None
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HelpEntry = namedtuple('HelpEntry', ['synopsis', 'desc', 'is_sub'])
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def chunk(l, n):
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assert 0 < n
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chunked = []
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item = []
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for i in l:
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if len(item) >= n:
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chunked.append(item)
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item = []
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item.append(i)
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if len(item) > 0:
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chunked.append(item)
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return chunked
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class GameLoop(threading.Thread):
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def __init__(self, irc, chan, irc_chan):
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self.irc = irc
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self.chan = chan
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self.irc_chan = irc_chan
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threading.Thread.__init__(self)
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def send(self, message):
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message_parts = message.encode().split(b' ')
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line = []
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line_len = 0
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for part in message_parts:
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if len(part) + line_len > 440:
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self.irc.bot_response(self.irc_chan, b' '.join(line))
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line = []
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line_len = 0
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line.append(part)
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line_len += len(part) + 1
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if len(line) > 0:
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self.irc.bot_response(self.irc_chan, b' '.join(line))
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def notice(self, recipient, message):
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recipient = recipient.encode()
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message_parts = message.encode().split(b' ')
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line = []
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line_len = 0
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for part in message_parts:
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if len(part) + line_len > 440:
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self.irc.send_raw(b'NOTICE %s :%s %s' % (recipient, self.irc_chan, b' '.join(line)))
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line = []
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line_len = 0
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line.append(part)
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line_len += len(part) + 1
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if len(line) > 0:
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self.irc.send_raw(b'NOTICE %s :%s %s' % (recipient, self.irc_chan, b' '.join(line)))
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def get_event(self):
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event = self.chan.recv()
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return event
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def voice(self, nicks):
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if type(nicks) == str: nicks = [nicks]
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for nicks in chunk(nicks, 4):
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self.irc.send_raw(b'MODE %s +%s %s' % (self.irc_chan, b'v'*len(nicks), b' '.join(i.encode() for i in nicks)))
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def devoice(self, nicks):
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if type(nicks) == str: nicks = [nicks]
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for nicks in chunk(nicks, 4):
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self.irc.send_raw(b'MODE %s -%s %s' % (self.irc_chan, b'v'*len(nicks), b' '.join(i.encode() for i in nicks)))
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def run(self):
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try:
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gameloop.game(self.send, self.notice, self.voice, self.devoice, self.get_event)
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except Exception as err:
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self.send('Crash! (%s, %s)' % (type(err), repr(err)))
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finally:
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self.chan.close()
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def start_gameloop(irc):
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global game_channel, irc_chan
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if game_channel is not None:
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return
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chan = channel.Channel()
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GameLoop(irc, chan, irc_chan).start()
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game_channel = chan
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def stop_gameloop():
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global game_channel
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if game_channel is None:
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return
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game_channel.send((gameloop.events.quit,))
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game_channel = None
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def send_event(event):
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global game_channel
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game_channel.send(event)
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def usage(command):
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entries = {
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('status',) : HelpEntry('!status', 'Show the game status.', False),
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('ready',) : HelpEntry('!ready', 'Mark yourself as ready.', False),
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('unready',) : HelpEntry('!unready', 'Mark yourself as not ready.', False),
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('kill',) : HelpEntry('!kill', 'Stop the game.', False),
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('leave',) : HelpEntry('!leave', 'Leave the game.', False),
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('players',) : HelpEntry('!players', 'Show a list of players.', False),
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('cards',) : HelpEntry('!cards', 'Show the cards in your hand.', False),
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('origins',) : HelpEntry('!origins', 'Show the cardcast codes of the decks containing the cards that can be picked currently.', False),
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('redeal',) : HelpEntry('!redeal', 'Remove all cards from your hand and redeal.', False),
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('start',) : HelpEntry('!start [<preset>]', 'Start a game with the specified preset. If no preset is given, use "default". Available presets are: default, empty, offtopia, offtopia-random', False),
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('join',) : HelpEntry('!join [<message>]', 'Join the game with the specified message.', False),
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('kick',) : HelpEntry('!kick <nick>', 'Kick the specified player from the game.', False),
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('card',) : HelpEntry('[!card] <number[,number,...]> ...', 'Pick the specified cards. If multiple numbers are specified for a single pick, play one of them at random.', False),
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('jape',) : HelpEntry('[!jape] <number[,number,...]> ...', 'See !card.', False),
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('deck',) : HelpEntry('!deck add | remove | list', 'Manage decks.', True),
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('bot',) : HelpEntry('!bot add | remove', 'Manage bots.', True),
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('limit',) : HelpEntry('!limit [<number> [<type>]]', 'Show or adjust the win limit. Type can be "r" for rounds and "p" for points.', False),
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('help',) : HelpEntry('!help [command [subcommand]]', 'Show a synopsis and description for the specified command.', False),
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('deck', 'add') : HelpEntry('!deck add <namespace> <code> | random', 'Add the deck with the specified namespace and code (or pick one randomly).', False),
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('deck', 'remove') : HelpEntry('!deck remove <namespace> <code>', 'Remove the deck with the namespace and code.', False),
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('deck', 'list') : HelpEntry('!deck list', 'List selected decks.', False),
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('bot', 'add') : HelpEntry('!bot add <type> [<name>]', 'Add a bot of the specified type and name. If the name is omitted, name the bot after its type.', False),
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('bot', 'remove') : HelpEntry('!bot remove <name>', 'Remove the specified bot.', False),
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}
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if type(command) == str:
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command = [command]
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if len(command) > 0:
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if command[0][0] == '!':
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command[0] = command[0][1:]
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if len(command) == 0:
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return ' '.join(sorted(set('!' + cmd[0] for cmd in entries.keys())))
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elif len(command) > 2:
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return 'Uh, how did we get %i args?' % len(command)
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key = tuple(command)
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if key in entries:
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e = entries[key]
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return '%s: %s %s' % ('Subcommands' if e.is_sub else 'Usage', e.synopsis, e.desc)
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else:
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return 'No such command !%s' % ' '.join(command)
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def parse_command(message, nick, irc):
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def send(m):
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global irc_chan
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irc.bot_response(irc_chan, m)
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def arg(num, index = 1, at_least = False):
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nonlocal message
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if not at_least:
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if type(num) == int:
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num = [num]
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if len(message) - index not in num:
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send(usage(message[:index]))
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return None
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return message[index:]
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else:
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if len(message) - index < num:
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send(usage(message[:index]))
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return None
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return message[index:]
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def valid_choice(c):
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return re.fullmatch(r'\d+(,\d+)*', c)
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events = gameloop.events
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message = message.split()
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if len(message) == 0: return
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c = message[0]
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if c == '!status':
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if arg(0) is not None:
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send_event((events.status,))
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elif c == '!start':
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args = arg([0, 1])
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if args is not None:
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if len(args) == 0:
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send_event((events.start, nick))
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else:
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send_event((events.start, nick, args[0]))
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elif c == '!ready':
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if arg(0) is not None:
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send_event((events.ready, nick))
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elif c == '!unready':
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if arg(0) is not None:
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send_event((events.unready, nick))
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elif c == '!kill':
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if arg(0) is not None:
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send_event((events.kill,))
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elif c == '!join':
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if len(message) > 1:
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send_event((events.join, nick, ' '.join(message[1:])))
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else:
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send_event((events.join, nick))
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elif c == '!leave':
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if arg(0) is not None:
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send_event((events.leave, nick))
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elif c == '!players':
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if arg(0) is not None:
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send_event((events.players,))
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elif c == '!kick':
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args = arg(1)
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if args is not None:
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kickee, = args
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send_event((events.kick, nick, kickee))
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elif c == '!deck':
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if len(message) < 2:
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send(usage('!deck'))
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return
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subc = message[1]
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if subc == 'add':
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args = arg(2, 2)
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if args is not None:
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namespace, code, = args
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if code == 'random':
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send_event((events.deck_add_random, namespace))
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else:
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send_event((events.deck_add, namespace, code))
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elif subc == 'remove':
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args = arg(2, 2)
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if args is not None:
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namespace, code, = args
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send_event((events.deck_remove, namespace, code))
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elif subc == 'list':
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if arg(0, 2) is not None:
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send_event((events.deck_list,))
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else:
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send(usage('!deck'))
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elif c == '!bot':
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if len(message) < 2:
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send(usage('!bot'))
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return
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subc = message[1]
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if subc == 'add':
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args = arg(1, 2, at_least = True)
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if args is not None:
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if len(args) > 1:
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bot_type, *name = args
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name = ' '.join(name)
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else:
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bot_type, = args
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name = bot_type
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if bot_type == 'rando':
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send_event((events.bot_add_rando, name))
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else:
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send('Allowed bot types: rando')
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elif subc == 'remove':
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args = arg(1, 2, at_least = True)
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if args is not None:
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name = ' '.join(args)
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send_event((events.bot_remove, name))
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else:
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send(usage('!bot'))
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elif c == '!limit':
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args = arg([0, 1, 2])
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if args is None: return
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if len(args) == 0:
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send_event((events.limit,))
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else:
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num = args[0]
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if not num.isdecimal():
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send(usage('!limit'))
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return
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num = int(num)
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if len(args) == 2:
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limit_type = args[1]
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if limit_type == 'p' or limit_type == 'points':
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send_event((events.limit, gameloop.limit_types.points, num))
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elif limit_type == 'r' or limit_type == 'rounds':
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send_event((events.limit, gameloop.limit_types.rounds, num))
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else:
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send('Allowed limit types: p(oints), r(ounds)')
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else:
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send_event((events.limit, gameloop.limit_types.points, num))
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elif c == '!card' or c == '!jape' or all(valid_choice(i) for i in message):
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if c == '!card' or c == '!jape':
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args = message[1:]
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else:
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args = message
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if not all(valid_choice(i) for i in args):
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send(usage('!card'))
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return
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def pick(c):
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if c.isdecimal():
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return c
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else:
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return random.choice(c.split(','))
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choices = [int(pick(i)) for i in args]
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send_event((events.card, nick, choices))
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elif c == '!cards':
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if arg(0) is not None:
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send_event((events.cards, nick))
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elif c == '!origins':
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if arg(0) is not None:
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send_event((events.origins, nick))
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elif c == '!redeal':
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if arg(0) is not None:
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send_event((events.redeal, nick))
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elif c == '!help':
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args = arg([0, 1, 2])
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if args is not None:
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send(usage(args))
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# initialize(*, config)
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# Called to initialize the IRC bot
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# Runs before even logger is brought up, and blocks further bringup until it's done
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# config is a configpatser.ConfigParser object containig contents of bot.conf
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def initialize(*, config):
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global irc_chan
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irc_chan = config['server']['channels'].split()[0].encode()
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# on_connect(*, irc)
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# Called after IRC bot has connected and sent the USER/NICk commands but not yet attempted anything else
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# Called for every reconnect
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# Blocks the bot until it's done, including PING/PONG handling
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# irc is the IRC API object
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def on_connect(*, irc):
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stop_gameloop()
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start_gameloop(irc)
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# on_quit(*, irc)
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# Called just before IRC bot sends QUIT
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# Blocks the bot until it's done, including PING/PONG handling
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# irc is the IRC API object
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def on_quit(*, irc):
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stop_gameloop()
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# handle_message(*, prefix, message, nick, channel, irc)
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# Called for PRIVMSGs.
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# prefix is the prefix at the start of the message, without the leading ':'
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# message is the contents of the message
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# nick is who sent the message
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# channel is where you should send the response (note: in queries nick == channel)
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# irc is the IRC API object
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# All strings are bytestrings
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def handle_message(*, prefix, message, nick, channel, irc):
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global irc_chan
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if channel == irc_chan:
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parse_command(message.decode(), nick.decode(), irc)
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# handle_nonmessage(*, prefix, command, arguments, irc)
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# Called for all other commands than PINGs and PRIVMSGs.
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# prefix is the prefix at the start of the message, without the leading ':'
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# command is the command or number code
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# arguments is rest of the arguments of the command, represented as a list. ':'-arguments are handled automatically
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# irc is the IRC API object
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# All strings are bytestrings
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def handle_nonmessage(*, prefix, command, arguments, irc):
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if command == b'NICK':
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old = prefix.split(b'!')[0].decode()
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new = arguments[0].decode()
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send_event((gameloop.events.nick_change, old, new))
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elif command == b'PART' or command == b'QUIT':
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nick = prefix.split(b'!')[0].decode()
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send_event((gameloop.events.leave, nick))
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elif command == b'KICK':
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nick = arguments[1].decode()
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send_event((gameloop.events.leave, nick))
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