Start integrating gameloop.py into the bot
This commit is contained in:
parent
c09ddf4bda
commit
e61e45794c
3 changed files with 105 additions and 16 deletions
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@ -1,7 +1,10 @@
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[server]
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host = irc.freenode.net
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port = 6667
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nick = o3-base
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nick = taash-e-aakramak
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username = o3-base
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realname = IRC bot based on o3-base
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channels = ##ingsoc
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channels = ###cards
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[nickserv]
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password =
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96
botcmd.py
96
botcmd.py
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@ -1,9 +1,86 @@
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import threading
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import time
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import channel
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import gameloop
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nickserv_pass = None
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irc_chan = None
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game_channel = None
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class GameLoop(threading.Thread):
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def __init__(self, irc, chan, irc_chan):
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self.irc = irc
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self.chan = chan
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self.irc_chan = irc_chan
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threading.Thread.__init__(self)
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def send(self, message):
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self.irc.bot_response(self.irc_chan, message)
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def notice(self, recipient, message):
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self.irc.send_raw(b'NOTICE %s :%s' % (recipient.encode(), message.encode()))
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def get_event(self):
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event = self.chan.recv()
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print(event)#debg
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return event
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def run(self):
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try:
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gameloop.game(self.send, self.notice, self.get_event)
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except Exception as err:
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self.send('Crash! (%s, %s)' % (type(err), repr(err)))
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raise err #debg
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finally:
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self.chan.close()
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def start_gameloop(irc):
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global game_channel, irc_chan
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if game_channel is not None:
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return
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chan = channel.Channel()
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GameLoop(irc, chan, irc_chan).start()
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game_channel = chan
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def stop_gameloop():
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global game_channel
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if game_channel is None:
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return
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game_channel.send((gameloop.events.quit,))
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game_channel = None
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def send_event(event):
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global game_channel
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game_channel.send(event)
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def parse_command(message, nick):
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events = gameloop.events
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if message == '!start':
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send_event((events.start, nick))
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elif message == '!kill':
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send_event((events.kill,))
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# initialize(*, config)
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# Called to initialize the IRC bot
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# Runs before even logger is brought up, and blocks further bringup until it's done
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# config is a configpatser.ConfigParser object containig contents of bot.conf
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def initialize(*, config):
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...
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global nickserv_pass, irc_chan
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nickserv_pass = config['nickserv']['password']
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irc_chan = config['server']['channels'].split()[0].encode()
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# on_connect(*, irc)
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# Called after IRC bot has connected and sent the USER/NICk commands but not yet attempted anything else
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@ -11,14 +88,22 @@ def initialize(*, config):
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# Blocks the bot until it's done, including PING/PONG handling
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# irc is the IRC API object
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def on_connect(*, irc):
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...
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global nickserv_pass
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"""#debg
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irc.msg(b'nickserv', b'IDENTIFY ' + nickserv_pass.encode())
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time.sleep(20) # One day I will do this correctly. Today is not the day
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"""#debg
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stop_gameloop()
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start_gameloop(irc)
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# on_quit(*, irc)
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# Called just before IRC bot sends QUIT
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# Blocks the bot until it's done, including PING/PONG handling
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# irc is the IRC API object
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def on_quit(*, irc):
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...
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stop_gameloop()
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# handle_message(*, prefix, message, nick, channel, irc)
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# Called for PRIVMSGs.
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@ -29,7 +114,10 @@ def on_quit(*, irc):
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# irc is the IRC API object
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# All strings are bytestrings
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def handle_message(*, prefix, message, nick, channel, irc):
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...
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global irc_chan
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if channel == irc_chan:
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parse_command(message.decode(), nick.decode())
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# handle_nonmessage(*, prefix, command, arguments, irc)
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# Called for all other commands than PINGs and PRIVMSGs.
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14
gameloop.py
14
gameloop.py
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@ -88,15 +88,15 @@ def get_event():
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else:
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print('?')
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class Error: pass
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def game():
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def send(text):
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def send(text):
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print(text)
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def notice(nick, text):
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def notice(nick, text):
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print('\t', nick, text)
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class Error: pass
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def game(send, notice, get_event):
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def error(message):
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send('Error: %s' % message)
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@ -702,7 +702,5 @@ def game():
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while state != quit:
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state = state()
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send('Quiting')
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if __name__ == '__main__':
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game()
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game(send, notice, get_event)
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