Previously the kernel heap grew downwards for historical reasons. There is no reason for this and it simplifies the heap implementation if it only grows upwards. This also rearranges how the kernel virtual memory is allocated to suit an upwards-growing heap.
683 lines
16 KiB
C++
683 lines
16 KiB
C++
/*******************************************************************************
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Copyright(C) Jonas 'Sortie' Termansen 2011, 2012, 2013.
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This file is part of the Sortix C Library.
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The Sortix C Library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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The Sortix C Library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with the Sortix C Library. If not, see <http://www.gnu.org/licenses/>.
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stdlib/heap.cpp
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Functions that allocate/free memory from a dynamic memory heap.
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*******************************************************************************/
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#include <sys/mman.h>
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#ifndef __is_sortix_kernel
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#include <error.h>
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#include <stdio.h>
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#include <unistd.h>
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#endif
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#include <assert.h>
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#include <errno.h>
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#include <malloc.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#define PARANOIA 1
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#ifdef __is_sortix_kernel
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#include <sortix/kernel/decl.h>
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#include <sortix/kernel/addralloc.h>
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#include <sortix/kernel/kthread.h>
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#include <sortix/kernel/log.h>
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#include <sortix/kernel/memorymanagement.h>
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#include <sortix/kernel/panic.h>
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#endif
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//
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// This first section is just magic compiler/platform stuff, you should
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// skip ahead to the actual algorithm.
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//
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#if defined(__x86_64__)
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const size_t MAGIC = 0xDEADDEADDEADDEADUL;
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const size_t ALIGNMENT = 16UL;
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#else
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const size_t MAGIC = 0xDEADDEADUL;
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const size_t ALIGNMENT = 8UL;
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#endif
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const size_t PAGESIZE = 4UL * 1024UL; // 4 KiB
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const size_t NUMBINS = 8UL * sizeof(size_t);
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static uintptr_t wilderness;
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#ifdef __is_sortix_kernel
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static uintptr_t GetHeapStart()
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{
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return Sortix::GetHeapLower();
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}
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static void FreeMemory(uintptr_t where, size_t bytes)
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{
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assert(Sortix::Page::IsAligned(where + bytes));
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while ( bytes )
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{
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addr_t page = Sortix::Memory::Unmap(where);
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Sortix::Page::Put(page);
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bytes -= PAGESIZE;
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where += PAGESIZE;
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}
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}
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static bool AllocateMemory(uintptr_t where, size_t bytes)
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{
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assert(Sortix::Page::IsAligned(where + bytes));
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uintptr_t pos = where;
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while ( bytes )
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{
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addr_t page = Sortix::Page::Get();
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if ( !page )
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{
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FreeMemory(where, pos-where);
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return false;
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}
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if ( !Sortix::Memory::Map(page, pos, PROT_KREAD | PROT_KWRITE) )
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{
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Sortix::Page::Put(page);
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FreeMemory(where, pos-where);
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return false;
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}
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bytes -= PAGESIZE;
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pos += PAGESIZE;
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}
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return true;
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}
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static bool ExtendHeap(size_t bytesneeded)
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{
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size_t got_bytes = Sortix::ExpandHeap(bytesneeded);
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if ( !got_bytes )
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return false;
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assert(bytesneeded <= got_bytes);
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if ( !AllocateMemory(wilderness, got_bytes) )
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{
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Sortix::ShrinkHeap(got_bytes);
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return false;
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}
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return true;
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}
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#else
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static uintptr_t GetHeapStart()
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{
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uintptr_t base = (uintptr_t) sbrk(0);
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uintptr_t unaligned = base % ALIGNMENT;
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if ( unaligned )
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{
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sbrk(ALIGNMENT-unaligned);
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}
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uintptr_t result = (uintptr_t) sbrk(0);
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return result;
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}
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static bool ExtendHeap(size_t bytesneeded)
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{
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void* newheapend = sbrk(bytesneeded);
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return newheapend != (void*) -1UL;
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}
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#endif
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// TODO: BitScanForward and BitScanReverse are x86 instructions, but
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// directly using them messes with the optimizer. Once possible, use
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// the inline assembly instead of the C-version of the functions.
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// Returns the index of the most significant set bit.
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inline size_t BSR(size_t Value)
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{
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#if 1
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assert(Value > 0);
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for ( size_t I = 8*sizeof(size_t); I > 0; I-- )
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{
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if ( Value & ( 1UL << (I-1) ) ) { return I-1; }
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}
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return 0;
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#else
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size_t Result;
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asm("bsr %0, %1" : "=r"(Result) : "r"(Value));
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return Result;
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#endif
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}
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// Returns the index of the least significant set bit.
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inline size_t BSF(size_t Value)
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{
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#if 1
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assert(Value > 0);
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for ( size_t I = 0; I < 8*sizeof(size_t); I++ )
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{
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if ( Value & ( 1UL << I ) ) { return I; }
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}
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return 0;
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#else
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size_t Result;
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asm("bsf %0, %1" : "=r"(Result) : "r"(Value));
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return Result;
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#endif
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}
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//
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// Now for some helper functions and structures.
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//
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struct Chunk;
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struct Trailer;
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#ifdef __is_sortix_kernel
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Sortix::kthread_mutex_t heaplock;
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#endif
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// The location where the heap originally grows from.
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uintptr_t heapstart;
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// If heap grows down: Location of the first mapped page.
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// If heap grows up: Location of the first not-mapped page.
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#if 0 /* forward declared abvce */
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static uintptr_t wilderness;
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#endif
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// How many bytes remain in the wilderness.
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size_t wildernesssize;
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// How many bytes are the heap allow to grow to (including wilderness).
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size_t heapmaxsize;
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// How many bytes are currently used for chunks in the heap, which
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// excludes the wilderness.
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size_t heapsize;
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// bins[N] contain a linked list of chunks that are at least 2^(N+1)
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// bytes, but less than 2^(N+2) bytes. By selecting the proper bin in
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// constant time, we can allocate chunks in constant time.
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Chunk* bins[NUMBINS];
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// Bit N is set if bin[N] contains a chunk.
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size_t bincontainschunks;
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static bool IsGoodHeapPointer(void* ptr, size_t size)
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{
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uintptr_t ptrlower = (uintptr_t) ptr;
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uintptr_t ptrupper = ptrlower + size;
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uintptr_t heaplower = heapstart;
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uintptr_t heapupper = wilderness;
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return heaplower <= ptrlower && ptrupper <= heapupper;
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}
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// A preamble to every chunk providing meta-information.
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struct Chunk
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{
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public:
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size_t size; // Includes size of Chunk and Trailer
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union
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{
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size_t magic;
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Chunk* nextunused;
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};
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public:
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bool IsUsed() { return magic == MAGIC; }
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Trailer* GetTrailer();
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Chunk* LeftNeighbor();
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Chunk* RightNeighbor();
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bool IsSane();
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};
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// A trailer to every chunk providing meta-information.
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struct Trailer
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{
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public:
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union
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{
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size_t magic;
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Chunk* prevunused;
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};
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size_t size; // Includes size of Chunk and Trailer
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public:
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bool IsUsed() { return magic == MAGIC; }
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Chunk* GetChunk();
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};
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const size_t OVERHEAD = sizeof(Chunk) + sizeof(Trailer);
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// This is how a real chunk actually looks:
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//struct RealChunk
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//{
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// Chunk header;
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// byte data[...];
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// Trailer footer;
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// };
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Trailer* Chunk::GetTrailer()
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{
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return (Trailer*) (((uintptr_t) this) + size - sizeof(Trailer));
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}
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Chunk* Chunk::LeftNeighbor()
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{
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Trailer* trailer = (Trailer*) (((uintptr_t) this) - sizeof(Trailer));
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return trailer->GetChunk();
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}
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Chunk* Chunk::RightNeighbor()
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{
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return (Chunk*) (((uintptr_t) this) + size);
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}
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Chunk* Trailer::GetChunk()
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{
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return (Chunk*) (((uintptr_t) this) + sizeof(Trailer) - size);
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}
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bool Chunk::IsSane()
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{
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if ( !IsGoodHeapPointer(this, sizeof(*this)) )
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return false;
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if ( !size ) { return false; }
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size_t binindex = BSR(size);
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Trailer* trailer = GetTrailer();
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if ( !IsGoodHeapPointer(trailer, sizeof(*trailer)) )
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return false;
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if ( trailer->size != size ) { return false; }
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if ( IsUsed() )
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{
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if ( bins[binindex] == this ) { return false; }
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if ( magic != MAGIC || trailer->magic != magic ) { return false; }
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}
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if ( !IsUsed() )
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{
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if ( ((uintptr_t) nextunused) & (ALIGNMENT-1UL) ) { return false; }
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if ( ((uintptr_t) trailer->prevunused) & (ALIGNMENT-1UL) ) { return false; }
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if ( nextunused && !IsGoodHeapPointer(nextunused->GetTrailer(),
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sizeof(Trailer)) )
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return false;
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if ( nextunused && nextunused->GetTrailer()->prevunused != this ) { return false; }
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if ( trailer->prevunused )
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{
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if ( !IsGoodHeapPointer(trailer->prevunused,
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sizeof(*trailer->prevunused)) )
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return false;
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if ( bins[binindex] == this ) { return false; }
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if ( trailer->prevunused->nextunused != this ) { return false; }
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}
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if ( !trailer->prevunused )
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{
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if ( bins[binindex] != this ) { return false; }
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if ( !(bincontainschunks & (1UL << binindex)) ) { return false; }
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}
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}
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return true;
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}
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static void InsertChunk(Chunk* chunk)
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{
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// Insert the chunk into the right bin.
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size_t binindex = BSR(chunk->size);
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chunk->GetTrailer()->prevunused = NULL;
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chunk->nextunused = bins[binindex];
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if ( chunk->nextunused )
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{
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assert(chunk->nextunused->IsSane());
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chunk->nextunused->GetTrailer()->prevunused = chunk;
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}
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bins[binindex] = chunk;
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bincontainschunks |= (1UL << binindex);
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assert(chunk->IsSane());
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}
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__attribute__((unused))
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static bool ValidateHeap()
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{
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bool foundbin[NUMBINS];
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for ( size_t i = 0; i < NUMBINS; i++ ) { foundbin[i] = false; }
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Chunk* chunk = (Chunk*) heapstart;
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while ( (uintptr_t) chunk < wilderness - wildernesssize )
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{
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size_t timesfound = 0;
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for ( size_t i = 0; i < NUMBINS; i++ )
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{
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if ( chunk == bins[i] ) { foundbin[i] = true; timesfound++; }
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}
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if ( 1 < timesfound ) { return false; }
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if ( !chunk->IsSane() ) { return false; }
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chunk = chunk->RightNeighbor();
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}
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for ( size_t i = 0; i < NUMBINS; i++ )
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{
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if ( !bins[i] )
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{
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if ( foundbin[i] ) { return false; }
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continue;
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}
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if ( !foundbin[i] ) { return false; }
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if ( !bins[i]->IsSane() ) { return false; }
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}
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return true;
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}
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//
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// This is where the actual memory allocation algorithm starts.
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//
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extern "C" void _init_heap()
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{
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heapstart = GetHeapStart();
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heapmaxsize = SIZE_MAX;
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heapsize = 0;
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wilderness = heapstart;
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wildernesssize = 0;
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for ( size_t i = 0; i < NUMBINS; i++ ) { bins[i] = NULL; }
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bincontainschunks = 0;
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#ifdef __is_sortix_kernel
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heaplock = Sortix::KTHREAD_MUTEX_INITIALIZER;
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#endif
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}
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// Attempts to expand the wilderness such that it contains at least
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// bytesneeded bytes. This is done by mapping new pages onto into the
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// virtual address-space.
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static bool ExpandWilderness(size_t bytesneeded)
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{
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if ( bytesneeded <= wildernesssize ) { return true; }
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bytesneeded -= wildernesssize;
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// Align the increase on page boundaries.
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const size_t PAGEMASK = ~(PAGESIZE - 1UL);
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bytesneeded = ( bytesneeded + PAGESIZE - 1UL ) & PAGEMASK;
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assert(bytesneeded >= PAGESIZE);
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// TODO: Overflow MAY happen here!
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if ( heapmaxsize <= heapsize + wildernesssize + bytesneeded )
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return errno = ENOMEM, true;
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uintptr_t newwilderness = wilderness + bytesneeded;
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// Attempt to map pages so our wilderness grows.
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if ( !ExtendHeap(bytesneeded) )
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return false;
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wildernesssize += bytesneeded;
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wilderness = newwilderness;
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return true;
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}
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extern "C" void* malloc(size_t size)
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{
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#ifdef __is_sortix_kernel
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Sortix::ScopedLock scopedlock(&heaplock);
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#endif
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#if 2 <= PARANOIA
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assert(ValidateHeap());
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#endif
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// The size field keeps both the allocation and meta information.
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size += OVERHEAD;
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// Round up to nearest alignment.
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size = (size + ALIGNMENT - 1UL) & (~(ALIGNMENT-1UL));
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// Find the index of the smallest usable bin.
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size_t minbinindex = BSR(size-1UL)+1UL;
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// Make a bitmask that filter away all bins that are too small.
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size_t minbinmask = ~((1UL << minbinindex) - 1UL);
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// Figure out which bins are usable for our chunk.
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size_t availablebins = bincontainschunks & minbinmask;
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if ( availablebins )
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{
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// Find the smallest available bin.
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size_t binindex = BSF(availablebins);
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Chunk* chunk = bins[binindex];
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assert(chunk->IsSane());
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bins[binindex] = chunk->nextunused;
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size_t binsize = 1UL << binindex;
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// Mark the bin as empty if we emptied it.
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if ( !bins[binindex] )
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{
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bincontainschunks ^= binsize;
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}
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else
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{
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Trailer* trailer = bins[binindex]->GetTrailer();
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trailer->prevunused = NULL;
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}
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assert(!bins[binindex] || bins[binindex]->IsSane());
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// If we don't use the entire chunk.
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if ( OVERHEAD <= binsize - size )
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{
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size_t left = binsize - size;
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chunk->size -= left;
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chunk->GetTrailer()->size = chunk->size;
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Chunk* leftchunk = chunk->RightNeighbor();
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leftchunk->size = left;
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Trailer* lefttrailer = leftchunk->GetTrailer();
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lefttrailer->size = left;
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InsertChunk(leftchunk);
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}
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chunk->magic = MAGIC;
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chunk->GetTrailer()->magic = MAGIC;
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#if 3 <= PARANOIA
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assert(ValidateHeap());
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#endif
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uintptr_t result = ((uintptr_t) chunk) + sizeof(Chunk);
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return (void*) result;
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}
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// If no bins are available, try to allocate from the wilderness.
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// Check if the wilderness can meet our requirements.
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if ( wildernesssize < size && !ExpandWilderness(size) )
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{
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errno = ENOMEM;
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return NULL;
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}
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// Carve a new chunk out of the wilderness and initialize it.
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Chunk* chunk = (Chunk*) (wilderness - wildernesssize);
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assert(size <= wildernesssize);
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wildernesssize -= size;
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heapsize += size;
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assert(IsGoodHeapPointer(chunk, sizeof(*chunk)));
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chunk->size = size;
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Trailer* trailer = chunk->GetTrailer();
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assert(IsGoodHeapPointer(trailer, sizeof(*trailer)));
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trailer->size = size;
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chunk->magic = MAGIC;
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trailer->magic = MAGIC;
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#if 3 <= PARANOIA
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assert(ValidateHeap());
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#endif
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uintptr_t result = ((uintptr_t) chunk) + sizeof(Chunk);
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return (void*) result;
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}
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static bool IsLeftmostChunk(Chunk* chunk)
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{
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return heapstart <= (uintptr_t) chunk;
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}
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static bool IsRightmostChunk(Chunk* chunk)
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{
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return heapstart + heapsize <= (uintptr_t) chunk + chunk->size;
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}
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// Removes a chunk from its bin.
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static void UnlinkChunk(Chunk* chunk)
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{
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assert(chunk->IsSane());
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Trailer* trailer = chunk->GetTrailer();
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|
if ( trailer->prevunused )
|
|
{
|
|
assert(trailer->prevunused->IsSane());
|
|
trailer->prevunused->nextunused = chunk->nextunused;
|
|
if ( chunk->nextunused )
|
|
{
|
|
assert(chunk->nextunused->IsSane());
|
|
chunk->nextunused->GetTrailer()->prevunused = trailer->prevunused;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( chunk->nextunused )
|
|
{
|
|
assert(chunk->nextunused->IsSane());
|
|
chunk->nextunused->GetTrailer()->prevunused = NULL;
|
|
}
|
|
size_t binindex = BSR(chunk->size);
|
|
assert(bins[binindex] == chunk);
|
|
bins[binindex] = chunk->nextunused;
|
|
if ( !bins[binindex] ) { bincontainschunks ^= 1UL << binindex; }
|
|
else { assert(bins[binindex]->IsSane()); }
|
|
}
|
|
}
|
|
|
|
// Transforms a chunk and its neighbors into a single chunk if possible.
|
|
static void UnifyNeighbors(Chunk** chunk)
|
|
{
|
|
if ( !IsLeftmostChunk(*chunk) )
|
|
{
|
|
Chunk* neighbor = (*chunk)->LeftNeighbor();
|
|
if ( !neighbor->IsUsed() )
|
|
{
|
|
size_t size = neighbor->size;
|
|
size_t chunksize = (*chunk)->size;
|
|
UnlinkChunk(neighbor);
|
|
*chunk = neighbor;
|
|
(*chunk)->size = size + chunksize;
|
|
(*chunk)->GetTrailer()->size = (*chunk)->size;
|
|
}
|
|
}
|
|
|
|
if ( !IsRightmostChunk(*chunk) )
|
|
{
|
|
Chunk* neighbor = (*chunk)->RightNeighbor();
|
|
if ( !neighbor->IsUsed() )
|
|
{
|
|
UnlinkChunk(neighbor);
|
|
(*chunk)->size += neighbor->size;
|
|
(*chunk)->GetTrailer()->size = (*chunk)->size;
|
|
}
|
|
}
|
|
}
|
|
|
|
extern "C" void free(void* addr)
|
|
{
|
|
#ifdef __is_sortix_kernel
|
|
Sortix::ScopedLock scopedlock(&heaplock);
|
|
#endif
|
|
|
|
#if 2 <= PARANOIA
|
|
assert(ValidateHeap());
|
|
#endif
|
|
|
|
if ( !addr) { return; }
|
|
Chunk* chunk = (Chunk*) ((uintptr_t) addr - sizeof(Chunk));
|
|
#ifndef __is_sortix_kernel
|
|
if ( !IsGoodHeapPointer(addr, 1) ||
|
|
!IsGoodHeapPointer(chunk, sizeof(*chunk)) )
|
|
{
|
|
error(0, 0, "attempted to free(3) non-heap pointer: 0x%zx", addr);
|
|
abort();
|
|
}
|
|
if ( !chunk->IsUsed() )
|
|
{
|
|
error(0, 0, "attempted to free(3) area that doesn't appear to be "
|
|
"allocated: 0x%zx + 0x%zx", addr);
|
|
abort();
|
|
}
|
|
#endif
|
|
assert(chunk->IsUsed());
|
|
assert(chunk->IsSane());
|
|
|
|
UnifyNeighbors(&chunk);
|
|
|
|
bool nexttowilderness = IsRightmostChunk(chunk);
|
|
|
|
// If possible, let the wilderness regain the memory.
|
|
if ( nexttowilderness )
|
|
{
|
|
heapsize -= chunk->size;
|
|
wildernesssize += chunk->size;
|
|
return;
|
|
}
|
|
|
|
InsertChunk(chunk);
|
|
|
|
#if 3 <= PARANOIA
|
|
assert(ValidateHeap());
|
|
#endif
|
|
}
|
|
|
|
// TODO: Implement this function properly.
|
|
extern "C" void* realloc(void* ptr, size_t size)
|
|
{
|
|
if ( !ptr ) { return malloc(size); }
|
|
Chunk* chunk = (Chunk*) ((uintptr_t) ptr - sizeof(Chunk));
|
|
assert(chunk->IsUsed());
|
|
assert(chunk->IsSane());
|
|
size_t allocsize = chunk->size - OVERHEAD;
|
|
if ( size < allocsize ) { return ptr; }
|
|
void* newptr = malloc(size);
|
|
if ( !newptr ) { return NULL; }
|
|
memcpy(newptr, ptr, allocsize);
|
|
free(ptr);
|
|
return newptr;
|
|
}
|