sortix-mirror/sortix/vga.cpp
Jonas 'Sortie' Termansen 2afe9d1fd6 Implemented the fork() system call and what it needed to work properly.
This commit got completely out of control.

Added the fork(), getpid(), getppid(), sleep(), usleep() system calls, and
aliases in the Maxsi:: namespace.

Fixed a bug where zero-byte allocation would fail.

Worked on the DescriptorTable class which now works and can fork.

Got rid of some massive print-registers statements and replaced them with
the portable InterruptRegisters::LogRegisters() function.

Removed the SysExecuteOld function and replaced it with Process::Execute().

Rewrote the boot sequence in kernel.cpp such that it now loads the system
idle process 'idle' as PID 0, and the initization process 'init' as PID 1.

Rewrote the SIGINT hack.

Processes now maintain a family-tree structure and keep track of their
threads. PIDs are now allocated using a simple hack. Virtual memory
per-process can now be allocated using a simple hack. Processes can now be
forked. Fixed the Process::Execute function such that it now resets the
stack pointer to where the stack actually is - not just a magic value.
Removed the old and ugly Process::_endcodesection hack.

Rewrote the scheduler into a much cleaner and faster version. Debug code is
now moved to designated functions. The noop kernel-thread has been replaced
by a simple user-space infinite-loop program 'idle'.

The Thread class has been seperated from the Scheduler except in Scheduler-
related code. Thread::{Save,Load}Registers has been improved and has been
moved to $(CPU)/thread.cpp. Threads can now be forked. A new CreateThread
function creates threads properly and portably.

Added a MicrosecondsSinceBoot() function.

Fixed a crucial bug in MemoryManagement::Fork().

Added an 'idle' user-space program that is a noop infinite loop, which is
used by the scheduler when there is nothing to do.

Rewrote the 'init' program such that it now forks off a shell, instead of
becoming the shell.

Added the $$ (current PID) and $PPID (parent PPID) variables to the shell.
2011-11-01 01:00:20 +01:00

211 lines
5.7 KiB
C++

/******************************************************************************
COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along
with Sortix. If not, see <http://www.gnu.org/licenses/>.
vga.h
A Video Graphics Array driver.
******************************************************************************/
#include "platform.h"
#include <libmaxsi/memory.h>
#include "vga.h"
#include "memorymanagement.h"
#include "scheduler.h"
#include "syscall.h"
#include "process.h"
using namespace Maxsi;
namespace Sortix
{
namespace VGA
{
addr_t SysCreateFrame();
int SysChangeFrame(int fd);
int SysDeleteFrame(int fd);
uint16_t* const vga = (uint16_t* const) 0xB8000;
const int width = 80;
const int height = 80;
DevVGAFrame* currentframe;
void Init()
{
currentframe = NULL;
Syscall::Register(SYSCALL_CREATE_FRAME, (void*) SysCreateFrame);
Syscall::Register(SYSCALL_CHANGE_FRAME, (void*) SysChangeFrame);
Syscall::Register(SYSCALL_DELETE_FRAME, (void*) SysDeleteFrame);
}
// Changes the position of the hardware cursor.
void SetCursor(nat x, nat y)
{
nat value = x + y * width;
// This sends a command to indicies 14 and 15 in the
// CRT Control Register of the VGA controller. These
// are the high and low bytes of the index that show
// where the hardware cursor is to be 'blinking'.
CPU::OutPortB(0x3D4, 14);
CPU::OutPortB(0x3D5, (value >> 8) & 0xFF);
CPU::OutPortB(0x3D4, 15);
CPU::OutPortB(0x3D5, (value >> 0) & 0xFF);
}
addr_t SysCreateFrame()
{
addr_t page = Page::Get();
if ( !page ) { return 0; }
Process* process = CurrentProcess();
addr_t mapto = process->AllocVirtualAddr(0x1000UL);
UserFrame* userframe = (UserFrame*) mapto;
// TODO: Check if mapto collides with any other memory section!
if ( !Memory::MapUser(page, mapto) )
{
Page::Put(page); return 0;
}
Maxsi::Memory::Set(userframe, 0, sizeof(UserFrame));
DevVGAFrame* frame = new DevVGAFrame();
if ( frame == NULL )
{
Memory::UnmapUser(mapto);
Page::Put(page); return 0;
}
int fd = process->descriptors.Allocate(frame);
if ( fd < 0 )
{
delete frame;
Memory::UnmapUser(mapto);
Page::Put(page); return 0;
}
userframe->fd = fd;
frame->process = process;
frame->physical = page;
frame->userframe = userframe;
return mapto;
}
int SysChangeFrame(int fd)
{
Process* process = CurrentProcess();
Device* device = process->descriptors.Get(fd);
if ( !device ) { return -1; }
if ( !device->IsType(Device::VGABUFFER) ) { return -2; }
DevVGAFrame* frame = (DevVGAFrame*) device;
ASSERT(frame->process == process);
ASSERT(frame->physical != 0);
ASSERT(frame->userframe != NULL);
ASSERT(frame->onscreen == (frame == currentframe));
// TODO: Check if userframe is actually user-space writable!
// Check if we need to do anything.
if ( frame == currentframe ) { return 0; }
// If there is already a currently used frame? If so, swap it from
// the VGA memory and back to the RAM. This should be done
// transparently such that the program doesn't feel the difference.
if ( currentframe != NULL )
{
ASSERT(currentframe->physical != frame->physical);
ASSERT(currentframe->userframe != frame->userframe);
ASSERT(currentframe->onscreen == true);
if ( currentframe->process != process )
{
Memory::SwitchAddressSpace(currentframe->process->addrspace);
}
// Remap the pages in the owning process.
// TODO: Check if userframe is actually user-space writable!
Memory::UnmapUser((addr_t) currentframe->userframe);
Memory::MapUser(currentframe->physical, (addr_t) currentframe->userframe);
Memory::InvalidatePage((addr_t) frame->userframe);
// Restore the contents of this frame to the VGA framebuffer.
Maxsi::Memory::Copy(currentframe->userframe, vga, sizeof(UserFrame));
if ( currentframe->process != process )
{
Memory::SwitchAddressSpace(process->addrspace);
}
currentframe->onscreen = false;
}
// Now move the contents of this frame to the VGA framebuffer.
Maxsi::Memory::Copy(vga, frame->userframe, sizeof(UserFrame));
// Remap the pages such that the current process now uses the vga.
Memory::UnmapUser((addr_t) frame->userframe);
Memory::MapUser((addr_t) vga, (addr_t) frame->userframe);
Memory::InvalidatePage((addr_t) frame->userframe);
frame->onscreen = true;
currentframe = frame;
SetCursor(width, height-1);
return 0;
}
int SysDeleteFrame(int fd)
{
Process* process = CurrentProcess();
Device* device = process->descriptors.Get(fd);
process->descriptors.Free(fd);
if ( device == NULL ) { return -1; }
if ( !device->Close() ) { return -1; }
return 0;
}
}
DevVGAFrame::DevVGAFrame()
{
process = NULL;
userframe = NULL;
physical = 0;
onscreen = false;
}
DevVGAFrame::~DevVGAFrame()
{
if ( process != NULL ) { ASSERT(CurrentProcess() == process); }
if ( userframe != NULL ) { Memory::UnmapUser((addr_t) userframe); Memory::InvalidatePage((addr_t) userframe); }
if ( physical != 0 ) { Page::Put(physical); }
}
nat DevVGAFrame::Flags() { return Device::VGABUFFER; }
}