Caps lock now works as caps lock, not as shift lock. This new design will allow implementing a working tty, such that stdin is the only way to access the keyboard, instead of the current hacky way of using a special system call to read from the keyboard. Added a new system header file <sys/keycodes.h> defining the constants for every key on the keyboard. This will be used in future APIs. The main change is to split the keyboard driver into a class that reads from the keyboard, while another class handles the translation into printable characters (if possible). This allows a terminal driver based on logical key presses and printable characters, instead of a terminal driver based only on unicode-ish codes.
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/******************************************************************************
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COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011, 2012.
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This file is part of Sortix.
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Sortix is free software: you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along
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with Sortix. If not, see <http://www.gnu.org/licenses/>.
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keyboard.h
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An interface to keyboards.
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******************************************************************************/
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#ifndef SORTIX_KEYBOARD_H
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#define SORTIX_KEYBOARD_H
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namespace Sortix
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{
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class Keyboard;
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class KeyboardOwner;
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class Keyboard
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{
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public:
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static void Init();
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public:
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virtual ~Keyboard() { }
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virtual int Read() = 0;
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virtual size_t GetPending() const = 0;
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virtual bool HasPending() const = 0;
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virtual void SetOwner(KeyboardOwner* owner, void* user) = 0;
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};
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class KeyboardOwner
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{
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public:
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virtual ~KeyboardOwner() { }
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virtual void OnKeystroke(Keyboard* keyboard, void* user) = 0;
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};
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class KeyboardLayout
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{
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public:
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virtual ~KeyboardLayout() { }
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virtual uint32_t Translate(int kbkey) = 0;
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};
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}
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#endif
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