Display a final frame with a message explaining what is happening that is displayed while the system powers off, reboots, halts, when the user logs out, or just exits the compositor.
69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
/*
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* Copyright (c) 2014, 2015, 2016, 2024 Jonas 'Sortie' Termansen.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* connection.h
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* Display protocol implementation.
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*/
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#ifndef CONNECTION_H
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#define CONNECTION_H
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#include <stddef.h>
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#include <stdint.h>
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#include <display-protocol.h>
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#include "display.h"
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#include "server.h"
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#include "window.h"
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struct display;
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struct window;
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#define MAX_WINDOWS_PER_CONNECTION 256
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struct connection
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{
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struct display* display;
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struct window windows[MAX_WINDOWS_PER_CONNECTION];
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struct display_packet_header packet_header;
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size_t packet_header_received;
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unsigned char* packet;
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size_t packet_received;
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unsigned char* outgoing;
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size_t outgoing_offset;
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size_t outgoing_used;
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size_t outgoing_size;
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int fd;
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};
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void connection_schedule_transmit(struct connection* connection,
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const void* buffer,
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size_t count);
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void connection_initialize(struct connection* connection,
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struct display* display,
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int fd);
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struct window* connection_find_window_raw(struct connection* connection,
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uint32_t window_id);
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struct window* connection_find_window(struct connection* connection,
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uint32_t window_id);
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short connection_interested_poll_events(struct connection* connection);
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void connection_can_read(struct connection* connection,
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const struct server* server);
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void connection_can_write(struct connection* connection);
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void connection_destroy(struct connection* connection);
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#endif
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