This change adds the display(1) graphical user interface and desktop environment with basic windowing support and the graphical terminal(1) emulator along with integrations in chkblayout(1), chvideomode(1), sysinstall(8), sysupgrade(8), as well as the games and ports. Adopt the Aurora procedural wallpaper in display(1) and login(8). Remove the obsolete dispd. Juhani contributed keyboard and video mode APIs to the display protocol and other miscellaneous changes. dzwdz contributed the initial functioning window buttons, improved title bar, window tiling, and minor bug fixes Co-authored-by: Juhani Krekelä <juhani@krekelä.fi> Co-authored-by: dzwdz <kg67199@gmail.com>
120 lines
3.8 KiB
C
120 lines
3.8 KiB
C
/*
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* Copyright (c) 2014, 2015, 2016, 2018, 2022, 2023 Jonas 'Sortie' Termansen.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* window.h
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* Window abstraction.
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*/
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <sys/types.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "framebuffer.h"
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struct connection;
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struct display;
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static const size_t BORDER_WIDTH = 8;
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static const size_t TITLE_HEIGHT = 28;
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static const size_t RESIZE_GRACE = 16;
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enum button_state
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{
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BUTTON_STATE_NORMAL,
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BUTTON_STATE_HOVER,
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BUTTON_STATE_PRESSED,
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};
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enum window_state
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{
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WINDOW_STATE_REGULAR,
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WINDOW_STATE_MAXIMIZED,
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WINDOW_STATE_MINIMIZED,
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WINDOW_STATE_TILE_LEFT,
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WINDOW_STATE_TILE_RIGHT,
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WINDOW_STATE_TILE_TOP,
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WINDOW_STATE_TILE_TOP_LEFT,
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WINDOW_STATE_TILE_TOP_RIGHT,
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WINDOW_STATE_TILE_BOTTOM,
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WINDOW_STATE_TILE_BOTTOM_LEFT,
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WINDOW_STATE_TILE_BOTTOM_RIGHT,
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};
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struct window
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{
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struct display* display;
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struct connection* connection;
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struct window* above_window;
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struct window* below_window;
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struct framebuffer buffer;
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struct timespec title_click_time;
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char* title;
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ssize_t left;
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ssize_t top;
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size_t width;
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size_t height;
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ssize_t saved_left;
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ssize_t saved_top;
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size_t saved_width;
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size_t saved_height;
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uint32_t window_id;
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enum window_state window_state;
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enum button_state button_states[3];
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bool created;
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bool show;
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bool focus;
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bool grab_input;
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};
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struct framebuffer window_client_buffer(struct window* window);
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void window_schedule_redraw(struct window* window);
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void window_render_frame(struct window* window);
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void window_move(struct window* window, size_t left, size_t top);
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void window_resize(struct window* window, size_t width, size_t height);
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void window_client_resize(struct window* window, size_t client_width,
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size_t client_height);
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void window_initialize(struct window* window, struct connection* connection,
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struct display* display, uint32_t window_id);
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void window_quit(struct window* window);
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void window_destroy(struct window* window);
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void window_drag_resize(struct window* window, int ld, int td, int wd, int hd);
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void window_on_display_resolution_change(struct window* window,
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struct display* display);
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void window_maximize(struct window* window);
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void window_restore(struct window* window);
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void window_toggle_maximized(struct window* window);
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void window_tile(struct window* window, enum window_state state, size_t left,
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size_t top, size_t width, size_t height);
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void window_tile_leftward(struct window* window);
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void window_tile_rightward(struct window* window);
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void window_tile_up(struct window* window);
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void window_tile_down(struct window* window);
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void window_tile_left(struct window* window);
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void window_tile_right(struct window* window);
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void window_tile_top(struct window* window);
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void window_tile_top_left(struct window* window);
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void window_tile_top_right(struct window* window);
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void window_tile_bottom(struct window* window);
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void window_tile_bottom_left(struct window* window);
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void window_tile_bottom_right(struct window* window);
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void window_notify_client_resize(struct window* window);
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#endif
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