This change adds the display(1) graphical user interface and desktop environment with basic windowing support and the graphical terminal(1) emulator along with integrations in chkblayout(1), chvideomode(1), sysinstall(8), sysupgrade(8), as well as the games and ports. Adopt the Aurora procedural wallpaper in display(1) and login(8). Remove the obsolete dispd. Juhani contributed keyboard and video mode APIs to the display protocol and other miscellaneous changes. dzwdz contributed the initial functioning window buttons, improved title bar, window tiling, and minor bug fixes Co-authored-by: Juhani Krekelä <juhani@krekelä.fi> Co-authored-by: dzwdz <kg67199@gmail.com>
103 lines
3.5 KiB
C
103 lines
3.5 KiB
C
/*
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* Copyright (c) 2014, 2015, 2016, 2022, 2023 Jonas 'Sortie' Termansen.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* display.h
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* Display server.
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*/
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <sys/display.h>
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#include <sys/ps2mouse.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include "damage-rect.h"
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#include "framebuffer.h"
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enum mouse_state
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{
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MOUSE_STATE_NONE,
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MOUSE_STATE_IGNORE,
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MOUSE_STATE_BUTTON_PRESS,
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MOUSE_STATE_TITLE_MOVE,
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MOUSE_STATE_RESIZE_BOTTOM,
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MOUSE_STATE_RESIZE_BOTTOM_LEFT,
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MOUSE_STATE_RESIZE_BOTTOM_RIGHT,
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MOUSE_STATE_RESIZE_LEFT,
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MOUSE_STATE_RESIZE_RIGHT,
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MOUSE_STATE_RESIZE_TOP,
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MOUSE_STATE_RESIZE_TOP_LEFT,
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MOUSE_STATE_RESIZE_TOP_RIGHT,
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};
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struct window;
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struct display
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{
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struct tiocgdisplay display;
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struct framebuffer fb;
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struct framebuffer wallpaper;
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size_t fb_size;
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size_t wallpaper_size;
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struct damage_rect damage_rect;
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struct window* top_window;
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struct window* bottom_window;
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struct window* active_window;
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struct window* tab_candidate;
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size_t screen_width;
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size_t screen_height;
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size_t num_tabs;
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bool key_lctrl;
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bool key_lalt;
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bool key_lsuper;
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bool key_rsuper;
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bool redraw;
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int pointer_x;
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int pointer_y;
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enum mouse_state mouse_state;
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size_t mouse_byte_count;
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uint8_t mouse_bytes[MOUSE_PACKET_SIZE];
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};
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void display_initialize(struct display* display);
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void assert_is_well_formed_display_list(struct display* display);
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void assert_is_well_formed_display(struct display* display);
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void display_link_window_at_top(struct display* display, struct window* window);
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void display_unlink_window(struct display* display, struct window* window);
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void display_unlink_window_removal(struct display* display,
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struct window* window);
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void display_unmark_active_window(struct display* display,
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struct window* window);
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void display_mark_active_window(struct display* display, struct window* window);
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void display_update_active_window(struct display* display);
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void display_move_window_to_top(struct display* display, struct window* window);
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void display_change_active_window(struct display* display,
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struct window* window);
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void display_set_active_window(struct display* display, struct window* window);
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void display_add_window(struct display* display, struct window* window);
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void display_remove_window(struct display* display, struct window* window);
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void display_composit(struct display* display, struct framebuffer fb);
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void display_schedule_redraw(struct display* display);
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void display_render(struct display* display);
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void display_keyboard_event(struct display* display, uint32_t codepoint);
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void display_on_resolution_change(struct display* display, size_t width,
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size_t height);
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void display_mouse_event(struct display* display, uint8_t byte);
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#endif
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