Account for unreflected missiles that got destroyed
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@ -243,6 +243,9 @@ function updateMissiles(dt)
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while i <= #missiles do
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if missiles[i].y > 1 + missile_radius or not missiles[i].alive then
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-- Went off the bottom of the screen or exploded, delete
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if not missiles[i].reflected then
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unreflected_missiles = unreflected_missiles - 1
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end
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table.remove(missiles, i)
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else
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i = i + 1
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